![]() ![]() But, also because the latest builds of Blender are always considered experimental. This is partially because 3D programs require a lot of processing and graphics power, which can make any computer susceptible to mishaps or crashes. Regardless of how powerful your computer is, you’ll want to save your work often during each tutorial. The sculpting in Blender is incredibly satisficing. Cooking flaws and all! This was an extremely fun part of the series that didn’t disappoint. You’ll get to sculpt the donut and the icing to give them a more “true to life” shape. And, that’s one of the areas of Blender you get to explore during the tutorial series. I can’t stress enough how helpful this was!Īs an outsider looking in, I’ve always been fascinated by “sculpting” in 3D programs. This is where the comment section comes in, with many users upvoting comments with solutions to parts where you might get stuck. Or, some settings may be set to different defaults in later builds. This is because, as new updates get implemented into Blender, some features Andrew uses may be slightly different. I quickly discovered that the comment section of each video can be extremely helpful. Memorizing even just a few shortcuts will make working in Blender a lot easier and faster. ” on the numeric keypad to zoom in on the selected model, and “ 0” on the numeric keypad to toggle the scene camera view. You likely won’t be able to memorize them all, and for that, Andrew has created a Blender Shortcut PDF that users can download for free. These almost become necessary for completing the course. Upon using Blender, because of how many different features it has, you’ll definitely want to learn some of the hot key shortcuts throughout the series. Andrew breaks the course down into four different “levels.” Going through a level each day was the best approach for me. With that much information thrown at you, you’ll want to give yourself some time to soak it all in. The course is twenty-four videos long, with each tutorial averaging about fifteen minutes. ![]() The tutorial series took me about four days, working two to four hours each day. It really is a full-fledged introductory course to Blender. In the course, you’ll also model a glass coffee cup.īecause of this, you’ll want to set aside a few days to complete the course. Aside from creating the donut, you’ll also get to create a glass cup filled with coffee, creating some nice contrast with the organic styling of the donut, compared to the more rigid design of the glass cup. You’ll learn about many of Blender’s features, such as using nodes to create textures, keyframing animation, rendering settings, and more. The donut tutorial series covers a lot more than just modeling a donut from scratch. Recognizing the 80/20 Rule to help make Blender less intimidating. This helped me take a step back and breakdown the intimidation that comes with learning a new program, such as Blender. This was immediately something I could relate to from my work in programs like After Effects. He mentions the 80/20 Rule, which states that you’re going to use 20% of the features 80% of the time. One of the first things Andrew explains in the series is about what aspects of Blender you’ll use the most. Tabs and panels appear much more cohesive, and it’s easier for a beginner to get their bearings. Now the UI has a more natural structure and feel, and looks right on par with other 3D programs-like Cinema 4D and 3DS Max. ![]() However, in 2018, Blender totally revamped the UI with version 2.80. In the past, Blender’s UI always looked overwhelming for new users like myself. Your first impression will likely come from Blender’s user interface. I'm now in the privileged position of turn down job prospects so that I can continue making tutorials for Blender Guru.Trailer for the Blender Guru’s Donut tutorial series. I could run Blender Guru fulltime by selling training products.Ī year later I released The Wow Factor (an eBook on using the Compositor), and made enough money in it's opening month of sales to quit my daytime job and do Blender Guru fulltime. People actually liked my work and my tutorials? And they wanted to pay me to write something about Blender?! Most striking of all, some where asking if I'd write a book! So I created - a site that would make tutorials, with the goal of using it to attract freelance work. But after a year of making tutorials, I still had none. I was lost and very seriously considered giving it up.īut when I attended the 2009 Blender conference, I was shocked to discover that people actually knew of me and loved my tutorials. I knew that I wanted to do 3D fulltime, but nobody was going to hire me with my sucky portfolio. This was usually because I was day dreaming about making something cool in Blender :P In worked as a labourer on construction sites, but I was fired twice for not being "switched on". When I finished high school I had no serious job prospects. ![]()
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